出版時間:2005-6 出版社:高等教育出版社 作者:邱仲潘 編 頁數(shù):277 字數(shù):440000
前言
從事計算機行業(yè)的人,難免會遇到大量英文資料、教材、技術(shù)手冊和聯(lián)機說明。學好專業(yè)英語對計算機專業(yè)學生非常重要,尤其是高職高專計算機專業(yè)學生,很多人畢業(yè)后會從事專業(yè)的軟件編程工作。所以,對于高職高專計算機專業(yè)學生,關(guān)鍵是讀懂英文的軟件需求文檔和在編程中根據(jù)要求插入簡單的英文注釋文本,因此在本書編寫過程中,我們一直認為應(yīng)該強調(diào)閱讀理解,強調(diào)簡單文本寫作和強調(diào)專業(yè)術(shù)語與基本科技英語語法。同時,為了提高效率和便于工作中的資料積累與交流,還應(yīng)該介紹一些翻譯技巧,使學生既能夠把看懂的內(nèi)容用比較準確和流暢的中文表達出來,又能夠把軟件設(shè)計與實現(xiàn)中的思路翻譯成簡單英文?! ♂槍浖毟邔W生的特點,我們編寫的教材精選了硬件、操作系統(tǒng)、編程、網(wǎng)絡(luò)、數(shù)據(jù)庫、多媒體等方面的文章,分解成篇幅較短的54篇課文,每篇課文設(shè)置了問題與翻譯練習,使學生可以通過練習檢查閱讀理解情況。課文后面還用英語提供關(guān)鍵術(shù)語的解釋,使有興趣的學生可以了解到許多相關(guān)專業(yè)知識和有趣的詞源知識。此外,文章后面還有參考讀物,難度略大于課文。建議老師在保證學生掌握課文內(nèi)容的前提下,根據(jù)學生接受情況和興趣水平?jīng)Q定教學內(nèi)容的深淺。興趣是最好的老師,本教材努力通過各種背景知識和詞源知識增加趣味性,老師還可以通過調(diào)動學生積極參與課堂教學活動激發(fā)學生的學習興趣,可以鼓勵學生自己從網(wǎng)絡(luò)和其他地方尋找相關(guān)資料,擴大視野,并且把學習的專業(yè)英語知識應(yīng)用到其他專業(yè)課程的學習中,切實體會計算機英語的作用,變“要我學”為“我要學”?! 「呗毟邔S嬎銠C英語課程分3學期,建議每個學期學習18篇課文,3個學期共學54篇。本教材分上、下兩冊,上冊內(nèi)容包括Pc機的組成及連接、微處理器的工作原理、操作系統(tǒng)、Jarva編程等4個單元,下冊包括數(shù)據(jù)庫基礎(chǔ)、網(wǎng)絡(luò)基本知識、多媒體技術(shù)等3個單元,鑒于近來計算機病毒越來越猖獗,引起了廣泛關(guān)注,本書最后兩課介紹了計算機病毒的一些基本知識,旨在增加學生的閱讀興趣。下冊的輔助讀物包括電子郵件寫作的詳細技巧,學生工作過程中可能需要通過電子郵件與外國專家聯(lián)系,了解一些文化背景和寫作技巧能夠使他們的工作更加順暢。 感謝福建省軟件高職高專指導(dǎo)委員會李堂秋主任、黃旭明秘書長、陳啟安教授和高等教育出版社為我提供了編寫本書的機會,感謝2004年福建省首屆軟件高職高專計算機英語師資培訓(xùn)班的全體同學對本書的編寫投入了大量的精力和提出了寶貴的意見。由于時間倉促,書中難免存在錯誤和疏漏之處,期待各位老師和同學不吝賜教,以便今后修訂時改正和增補。
內(nèi)容概要
本書是職業(yè)技術(shù)教育軟件人才培養(yǎng)模式改革項目成果教材。 本書針對計算機專業(yè)學生對英語學習和實際工作后強調(diào)閱讀理解,強調(diào)簡單文本寫作和強調(diào)專業(yè)術(shù)語與基本科技英語語法的要求編寫而成。共包括有54篇,分上、下兩冊,上冊內(nèi)容包括PC機的組成及連接、微處理器的工作原理、操作系統(tǒng)、Java編程等4個單元,下冊包括數(shù)據(jù)庫基礎(chǔ)、網(wǎng)絡(luò)基本知識、多媒體技術(shù)等3個單元。鑒于近來計算機病毒越來越猖獗,引起了廣泛關(guān)注,本書最后兩課介紹了計算機病毒的一些基本知識,旨在增加學生的閱讀興趣。下冊的輔助讀物包括電子郵件寫作的詳細技巧,學生工作過程中可能需要通過電子郵件與外國專家聯(lián)系,了解一些文化背景和寫作技巧能夠使他們的工作更加順暢。 本書適用于高等職業(yè)學校、高等??茖W校、成人高校、本科院校舉辦的二級職業(yè)技術(shù)學院,也可供示范性軟件職業(yè)技術(shù)學院、繼續(xù)教育學院、民辦高校、技能型緊缺人才培養(yǎng)使用,還可供本科院校、計算機從業(yè)人員和愛好者參考使用。
書籍目錄
Lesson 28 Internet InfrastructureLesson 29 A Network ExampleLesson 30 Bridging the DivideLesson 31 BackboneLesson 32 IP Addresses and Domain Name SystemLesson 33 Uniform Resource LocatorLesson 34 Client,Server and PortLesson 35 Video EditingLesson 36 What You Can DoLesson 37 What You NeedLesson 38 The Basic Concepts of Video EditingLesson 39 Opening PremiereLesson 40 Capture,Clip,Timeline and TransitionLesson 41 Background Music and NarrationLesson 42 Split-edits and Sound AdjustingLesson 43 Shockwave 3D TechnologyLesson 44 Uses of Shockwave TechnologyLesson 45 Making 3D Content Accessible and Developing New 3D ContentLesson 46 Database BasicLesson 47 Create a TableLesson 48 Input DataLesson 49 Get DataLesson 50 Sort and GroupLesson 51 Aggregate and DeleteLesson 52 End of Database ConclusionLesson 53 Computer Virus(Ⅰ)Lesson 54 Computer Virus(Ⅱ)參考書目參考網(wǎng)站
章節(jié)摘錄
The first influence of the stakeholders on the project is usually the most influential. And its at the startof the project. The demands and constraints issued on the process and the products they produce set thestage for the entire duration of the software project. The primary task of the project managers should beto reassure the stakeholders that their stakes are taken care of,that what they said,is heard. For the en-tire project the project managers task consists of giving the feedback to the stakeholders of the statetheir requirements are in. Feedback could take the several forms, such as tests, test results, prototypes, reports, evaluations,plans, and benchmarks. This part is essential, but easily forgotten. If the project manager does not keepgiving feedback, the slightest hint(or rumor)of not sticking to the stakes, may set a stakeholder on thewar path against the once so happy project. Having said all this, where does it leave the software project manager? In order to have a" happyproject", a software project manager should respect the flow of the stakes, as illustrated in the diagrambelow(see figure 33-1),and must ensure that stakes go"full cycle". Well, let s describe this" flow" in a few steps. Stakeholders have stakes. Stakeholders communicate their stakes by means of requirements to the process or the products. Project management should make every stakeholder a winner by accepting and inventing require-ments that keep satisfying the stakes of individual stakeholders and are not conflicting with thegeneral process and product. Project management should give continues feedback on the state of the stakes. Based upon the feedback,the requirements might change. In this way,a new cycle starts.You must know this flow!
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