UML實(shí)時(shí)系統(tǒng)開發(fā)

出版時(shí)間:2003-5  出版社:科學(xué)出版社  作者:BRUCE POWEL DOUGLASS  頁(yè)數(shù):328  字?jǐn)?shù):427000  

內(nèi)容概要

嵌入式系統(tǒng)和實(shí)時(shí)系統(tǒng)的復(fù)雜程度日益提高,這要求系統(tǒng)設(shè)計(jì)方法更加成熟,可預(yù)見性更高。本書首先介紹了關(guān)于實(shí)時(shí)系統(tǒng)以及UML用于系統(tǒng)設(shè)計(jì)開發(fā)的基礎(chǔ)知識(shí),然后逐步講解需求分析、對(duì)象結(jié)構(gòu)及行為的定義、架構(gòu)設(shè)計(jì),還有細(xì)節(jié)設(shè)計(jì),包括數(shù)據(jù)結(jié)構(gòu)、操作、異常等。本書采用了大量的圖表,讓讀者充分了解UML設(shè)計(jì)技巧,還提供了許多詳細(xì)的設(shè)計(jì)實(shí)例,讓讀者掌握這些技巧在嵌入式系統(tǒng)設(shè)計(jì)中的應(yīng)用。    本書適用性較強(qiáng),可供嵌入式系統(tǒng)和實(shí)時(shí)系統(tǒng)設(shè)計(jì)開發(fā)人員閱讀。

書籍目錄

Figure ListAbout the AuthorForeword by David HarelPreface to the Second EditionPreface to the First EditionAcknowledgmentsChapter 1:Introduction to Real-Time Systems and Objects  1.1 What Is Special About Real-Time Systems?  1.2 Dealing with Time  1.3 Model-Based Development  1.4 Advantages of Objects  1.5 Object Orientation with UML  1.6 UML Diagrams and Notation  1.7 A Look Ahead  1.8 ReferencesChapter 2:Requirements Analysis of Real-Time Systems  2.1  Use Cases  2.2  Filling Out the Details of  the Use Cases  2.3  Identifying Use Cases  2.4  Looking Ahead  2.5  ReferencesChapter 3:Analysis:Defining the Object Structure  3.1  The Object Discovery Process  3.2  Connecting the Object Model with the Use Case Model  3.3  Key Strategies for Object Identification  3.4  Identify Object Associations  3.5  Object Attributes  3.6  Discovering Candidate Classes  3.7  Class Diagrams  3.8  Defining Class Relationships  3.9  Looking Ahead  3.10  ReferencesChapter 4:Analysis:Defining Object Behavior  4.1  Object Behavior  4.2  Defining Object State Behavior  4.3  UML Statecharts  4.4  The Role of Scenarios in the Definition of Behavior  4.5  Defining Operations  4.6  Looking Ahead  4.7  ReferencesChapter 5:Architectural Design  5.1  Overview of Design  5.2  What Is Architectural Design?  5.3  Representing Physical Architecture in UML  5.4  Architectural Patterns  5.5  Concurrency Design  5.6  Representing Threads  5.7  Defining Threads  5.8  Assigning Objects to Threads  5.9  Defining Thread Rendezvous  5.10  Looking Ahead  5.11  ReferencesChapter 6:Mechanistic Design   6.1  What Is Mechanistic Design  6.2  Mechanistic Design Patterns  6.3  Looking Ahead  6.4  ReferencesChapter 7:Detailed Design  7.1  What Is Detailed Design?  7.2  Data Structure  7.3  Associations  7.4  Operations  7.5  Visibility  7.6  Algorithms  7.7  Exceptions  7.8  Summary  7.9  ReferencesAppendix A:Notational SummaryAppendix B:The Future of the UML for Real-TimeIndex

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