出版時(shí)間:2003-12-1 出版社:科學(xué)出版社 作者:MEILIR PAGE-JPNES 頁(yè)數(shù):458 字?jǐn)?shù):569000
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內(nèi)容概要
UML已成為描述面向?qū)ο笤O(shè)計(jì)符號(hào)的事實(shí)上的標(biāo)準(zhǔn)。本書介紹了面向?qū)ο筌浖O(shè)計(jì)的基本概念、符號(hào)表示、術(shù)語(yǔ)、準(zhǔn)則以及原理等內(nèi)容,其中第一部分(第1章和第2章)介紹了面向?qū)ο蟮幕靖拍钜约懊嫦驅(qū)ο缶幊痰陌l(fā)展過(guò)程,第二部分(第3章至第7章)對(duì)UML進(jìn)行了系統(tǒng)的介紹,第三部分(第8章至第14章)較深入的介紹面向?qū)ο笤O(shè)計(jì)的原理。最后一張(第15章)對(duì)軟件構(gòu)件的優(yōu)缺點(diǎn)作了分析。 本書可供面向?qū)ο蠹夹g(shù)的程序員、設(shè)計(jì)人員、系統(tǒng)工程師或技術(shù)經(jīng)理使用。
書籍目錄
ForewordPrefacePart Ⅰ Introduction Chapter 1 What Does It Mean to Be Object Oriented,Anyway? 1.1 Encapsulation 1.2 Information/Implementation Hiding 1.3 State Retention 1.4 Object Identity 1.5 Messages 1.6 Classes 1.7 Inheritance 1.8 Polymorphism 1.9 Genericity 1.10 Summary 1.11 Exercises 1.12 Answers Chapter 2 A Brief History of Object Orientation 2.1 Where Did Object Orientation Come From? 2.2 Object Orientation Comes of Age 2.3 Object Orientation As an Engineering Discipline 2.4 What's Object Orientation Good For? 2.5 Summary 2.6 Exercises 2.7 AnswersPart Ⅱ The Unified Modeling Language Chapter 3 Basic Expression of Classes,Attributes,and Operations 3.1 The Class 3.2 Attributes 3.3 Operations 3.4 Overloaded Operations 3.5 Visibility of Attributes and Operations 3.6 Class Attributes and Operations 3.7 Abstract Operations and Classes 3.8 The Utility 3.9 Parameterized Classes 3.10 Summary 3.11 Exercises 3.12 Answers Chapter 4 Class Diagrams 4.1 The Generalization Construct 4.2 The Association Construct 4.3 Whole/Part Association 4.4 Summary 4.5 Exercises 4.6 Answers Chapter 5 Object-Interaction Diagrams 5.1 The Collaboration Diagrams 5.2 The Sequence Diagrams 5.3 Asynchronous Messages and Concurrent Execution 5.4 Summary 5.5 Exercises 5.6 Answers Chapter 6 State Diagrams 6.1 Basic State Diagrams 6.2 Nested States 6.3 Concurrent States and Synchronization 6.4 Transient States from Message-Result Arguments 6.5 Continuously Variable Attributes 6.6 Summary 6.7 Exercises 6.8 Answers Chapter 7 Architecture and Interface Diagrams 7.1 Depicting System Architecture 7.2 Depicting the human Interface 7.3 Summary 7.4 Exercises 7.5 AnswersPart Ⅲ The Principles of Object-Oriented Design Chapter 8 Encapsulation and Connascence 8.1 Encapsulation Structure 8.2 Connascence 8.3 Summary 8.4 Exercises 8.5 Answers Chapter 9 Domains,Encumbrance,and Cohesion 9.1 Domains of Object Classes 9.2 Encumbrance 9.3 Class Cohesion:A Class and Its Features 9.4 Summary 9.5 Exercises 9.6 Answers Chapter 10 State-Space and Behavior 10.1 State-Space and Behavior of a Class 10.2 The State-Space of a Subclass 10.3 The Behavior of a Subclass 10.4 The Class Invariant as a Restriction on a State-Space 10.5 Preconditions and Postconditions 10.6 Summary 10.7 Exercises 10.8 Answers Chapter 11 Type Conformance and Closed Behavior 11.1 Class versus Type 11.2 The Principle of Type Conformance 11.3 The Principle of Closed Behavior 11.4 Summary 11.5 Exercises 11.6 Answers Chapter 12 The Perils of Inheritance and Polymorphism 12.1 Abuses of Inheritance 12.2 The Danger of Polymorphism 12.3 Summary 12.4 Exercises 12.5 Answers Chapter 13 Techniques for Organizing Operations 13.1 Mix-In Classes 13.2 Rings of Operations 13.3 Summary 13.4 Exercises 13.5 Answers Chapter 14 Class Cohesion and Support of States and Behavior 14.1 State Support in a Class Interface 14.2 Behavior Support in a Class Interface 14.3 Operation Cohesion in a Class Interface 14.4 Summary 14.5 Exercises 14.6 Answers Chapter 15 Designing a Software Component 15.1 What Is a Component? 15.2 Similarities and Differences Between Component and Objects 15.3 Example of a Component 15.4 Internal Design of a Component 15.5 Lightweight and Heavyweight Component 15.6 Advantages and Disadvantages of Using Components 15.7 Summary 15.8 Exercises 15.9 AnswersAppendix A Checklist for an Object-Oriented Design WalkthroughAppendix B The Object-Oriented Design Owner's ManualAppendix C The Blitz Guide to Object-Oriented TerminologyGlossaryBibliographyIndex
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