深入淺出iPhone開發(fā)

出版時(shí)間:2010-6  出版社:東南大學(xué)出版社  作者:皮隆(Dan Pilone),皮隆(Tracey Pilone) 等著  頁(yè)數(shù):517  字?jǐn)?shù):769000  
Tag標(biāo)簽:無  

內(nèi)容概要

《深入淺出iPhone開發(fā)(影印版)》內(nèi)容簡(jiǎn)介:通過此書,你將學(xué)習(xí):比方說,你有殺手級(jí)iPhone應(yīng)用的想法,你該從哪兒開始呢?《深入淺出iPhone開發(fā)》將幫助你讓你的第一個(gè)應(yīng)用程序很快構(gòu)建并運(yùn)行。你將很快學(xué)會(huì)使用iPhone SDK工具,包括界面生成器(Interface Builder)和Xcode,并且掌握將使你的應(yīng)用程序脫穎而出的Objective.c的編程原則。這對(duì)創(chuàng)造搶眼、暢銷的iPhone應(yīng)用程序是一個(gè)完整的學(xué)習(xí)體驗(yàn)?!  渡钊霚\出iPhone開發(fā)(影印版)》的特別之處在于:  我們認(rèn)為你的時(shí)間如此寶貴以至于不應(yīng)該花費(fèi)在為新概念傷腦筋上面?!渡钊霚\出iPhoneYF發(fā)》用最新的認(rèn)知科學(xué)和學(xué)習(xí)理論打造多感官的學(xué)習(xí)體驗(yàn),運(yùn)用適合大腦工作方式的直觀的格式編排,而不是令人昏昏欲睡的密密麻麻的文字。

作者簡(jiǎn)介

作者:(美國(guó))皮?。―an Pilone) (美國(guó))皮?。═racey Pilone)皮隆(Dan Pilone) is a Software Architect forVangent, Inc., and has led software developmentteams for the Naval Research Laboratory, UPS,Hughes, and NASA. He's taught graduate andundergraduate Software Engineering at CatholicUniversity in Washington, D.C.Dan's previous Head First books are Head FirstSoftware Development and Head First Algebra, so he's used to them being a little out of the ordinary, but this is the first book to involve bounty hunters. Even scarier was watching Tracey shift to become a night.owl and Apple fan-girl to get this book done. Dan's degree is in Computer Science with a minor inMathematics from Virginia Tech and he is one of the instructors for the O'Reilly iPhone Development Workshop.皮?。═racey Pilone) would first like to thank herco-author and husband for sharing another bookand being relentless in his willingness to stay uplate to get things right.She is a freelance technical writer who supportsmission planning and RF analysis software for theNavvy and is the author of Head First Alebra.Before becoming a writer, she spent several yearsworking as a construction manager on largecommercial construction skes around Washington,D.C. There she was part of a team responsible forcoordinating the design and construction of officebuildings, using engineering and managementskills that somehow all came in handy writingHead First books.She has a Civil Engineering degree from VirginiaTech, holds a Professional Engineer's License,and received a Masters of Education from theUniversity of Virginia.

書籍目錄

Intro1 Getting Started: Coing mobile 2 iPhone App Patterns: Hello@titter3 Objective-G for the iPhone: Twitter needs variety4 Multiple Views: A table with a view5 plists and Modal Views: Refining your app6 Saving, Editing, and Sorting Data: Everyone's an editor7 Tab Bars and Gore Data: Enterprise apps8 Migrating and Optimizing with Gore Data: Things are changing9 Camera, Map Kit, and Gore Location: Proof in the real worldi Leftovers: The top 6 things (we didn't cover)ii Preparing Your App for Distribution: Get ready for the App Store

章節(jié)摘錄

插圖:Joe Heck is a software developer, technology manager, author, and instructor who's been involved with computing for25 years, and developing for the iPhone platform since the first beta release. Employed at the Walt Disney InteractiveMedia Group, Joe is involved in various technologies and development platforms, and assisted the development teamfor Disney's iPhone game "Fairies Fly." He's the founder of the Seattle Xcoders developer group, which supportsMacintosh and iPhone development in the Seattle area, and the author of SeattleBus, an iPhone app that provides real-time arrival and departure times of Seattle public transportation (available at the iPhone App Store). He also knowsa ton about iPhones, and made sure that we were technically solid in every facet of the book. His attention to detailmeans that all of our nitty gritty answers are complete and correct.Eric Shepherd got started programming at age nine and never looked back. He's been a technical writer, writingdeveloper documentation since 1997, and is currently the developer documentation lead at MoziUa. In his spare time,he writes software for old Apple II computers——because his day job just isn't geeky enough——and spends time withhis daughter. Eric's review feedback was hugely helpful. His input meant that any typos or bugs we left in the codewere caught and fixed. His thorough review mean8 that no one else has to go through the problems he had in actuallymaking the code work.

媒體關(guān)注與評(píng)論

“這本書的非凡之處在于它的簡(jiǎn)單、按部就班的做法它并不嘗試教授一切它只是用一種友好的、對(duì)話的方式讓你熱衷于iPhone應(yīng)用程序的開發(fā)?!薄  狤ric Shephard Syndicomm的擁有者“《深入淺出iPhone開發(fā)》的精心制作可以令你輕松地創(chuàng)建、使用和學(xué)習(xí)iPhone技術(shù),而無需擁有許多Macinlosh開發(fā)工具的背景?!薄  狫oe Heck Seattle Xcoders的創(chuàng)始人“這本書太令人生氣了!出版得太晚.我們中有些人當(dāng)初不得不忍受學(xué)習(xí)iPhone開發(fā)的痛苦?,F(xiàn)在我們難以接受這一切都結(jié)束了!”  ——Mike Morrison Stalefish Labs的創(chuàng)始人

編輯推薦

《深入淺出iPhone開發(fā)(影印版)》由東南大學(xué)出版社出版。

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用戶評(píng)論 (總計(jì)8條)

 
 

  •   剛開始做這一類的開發(fā),在當(dāng)當(dāng)網(wǎng)上看到這些書了,還沒有開始使用,希望對(duì)我的工作有幫助。
  •   大意了 居然是英文版
  •   在這個(gè)價(jià)位算不錯(cuò)的,有些小圖勉強(qiáng)能看。與原版的幾百塊錢比起來,這個(gè)超值。
  •   單位買的,有時(shí)候遇到問題,大家會(huì)查一下
  •   首先比較老,里面的iphone還是320分辨率,而且還是單進(jìn)程的。多數(shù)是講概念。實(shí)際例子很少,看完想要開發(fā)估計(jì)沒啥希望
  •   這本書是中文的還是英文的?
  •   其實(shí)書里面的內(nèi)容還是很有邏輯和深入淺出的,比reference的書要好。
  •   一直都對(duì)head first 系列情有獨(dú)鐘!每讀一本都會(huì)受益匪淺。。而且我本身就是蘋果派。我相信這本書不會(huì)讓我失望。
 

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