實(shí)用藝術(shù)英語教程

出版時間:2010-8  出版社:華中科技大學(xué)出版社  作者:范純?!≈骶?nbsp; 頁數(shù):176  字?jǐn)?shù):300000  

前言

  我國的改革開放走過了三十余年的路程。這三十多年來,為了學(xué)習(xí)西方先進(jìn)的科學(xué)技術(shù)和文化藝術(shù),我國各行各業(yè)都在學(xué)習(xí)英語,甚至出現(xiàn)過全民學(xué)習(xí)英語的熱潮?;仡欉@種大規(guī)模的英語教育,我們既有成功,也有失敗。說成功,是因?yàn)楹芏嗳说挠⒄Z水平獲得了大幅提高;說失敗,是因?yàn)橛⒄Z學(xué)習(xí)的“費(fèi)時低效”問題仍未得到很好的解決?! 〗裉?,經(jīng)過三十余年的發(fā)展,我們的國力雄厚了,國際地位提高了,我們的科學(xué)技術(shù)和文化藝術(shù)開始走出國門,走向世界。那么我們還需要學(xué)習(xí)英語嗎?答案是肯定的。在經(jīng)濟(jì)全球化、文化多元化的背景下,我國與其他國家在政治、經(jīng)濟(jì)、科技、文藝等方面的交流日益頻繁,而能擔(dān)當(dāng)這一國際交流工具的語言目前仍然只有英語。漢語要勝任這一角色或許還要再過三十年。因此,我們應(yīng)該繼續(xù)學(xué)習(xí)英語。但是,我們必須打破以應(yīng)試為目標(biāo)的英語教育模式,提倡“實(shí)用為主、夠用為度”的原則,以培養(yǎng)學(xué)生實(shí)際應(yīng)用語言的能力為目標(biāo),突出教學(xué)內(nèi)容的實(shí)用性與針對性。同時根據(jù)不同專業(yè)和不同學(xué)科的具體要求,多層次、多渠道地開展英語教學(xué),以適應(yīng)社會對英語人才需求呈現(xiàn)多元化、專業(yè)化發(fā)展趨勢的要求。  人們常說語言是栽體。我們學(xué)習(xí)其他學(xué)科的知識都要通過語言這個載體。換言之,科學(xué)技術(shù)、文化藝術(shù)等學(xué)科的專業(yè)知識既可以用漢語表述,又可以用英語表述。逆向思考一下,如果以科技、文化、藝術(shù)等為專業(yè)的人通過用英語表述的專業(yè)書籍來學(xué)習(xí)英語知識,那么他們的專業(yè)就成了學(xué)習(xí)英語的載體。事實(shí)上,無論我們是用專業(yè)還是用日常生活作為內(nèi)容來進(jìn)行教學(xué),只要表述的語言是英語,其基本的語言規(guī)則就是一樣的,不同的只是運(yùn)用的詞匯和某些特定的表達(dá)方式而已??萍加⒄Z、經(jīng)貿(mào)英語、法律英語等就是利用專業(yè)為載體來學(xué)習(xí)英語的實(shí)例。其優(yōu)勢是將各學(xué)科的專業(yè)內(nèi)容和英語教學(xué)密切結(jié)合起來,讓學(xué)生學(xué)習(xí)自己最熟悉、最感興趣的話題,這樣就能最大限度地激發(fā)學(xué)生的學(xué)習(xí)熱情,從而獲得最佳的學(xué)習(xí)效果,解決“費(fèi)時低效”的問題。

內(nèi)容概要

  今天,經(jīng)過三十余年的發(fā)展,我們的國力雄厚了,國際地位提高了,我們的科學(xué)技術(shù)和文化藝術(shù)開始走出國門,走向世界。那么我們還需要學(xué)習(xí)英語嗎?答案是肯定的。在經(jīng)濟(jì)全球化、文化多元化的背景下,我國與其他國家在政治、經(jīng)濟(jì)、科技、文藝等方面的交流日益頻繁,而能擔(dān)當(dāng)這一國際交流工具的語言目前仍然只有英語。漢語要勝任這一角色或許還要再過三十年。因此,我們應(yīng)該繼續(xù)學(xué)習(xí)英語。但是,我們必須打破以應(yīng)試為目標(biāo)的英語教育模式,提倡“實(shí)用為主、夠用為度”的原則,以培養(yǎng)學(xué)生實(shí)際應(yīng)用語言的能力為目標(biāo),突出教學(xué)內(nèi)容的實(shí)用性與針對性。

書籍目錄

Unit One Film
Reading Activities
Lead-in
TextA
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Two Cartoon
Reading Activities
Lead-in
TextA
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Three Music
Reading Activities
Lead-in
Text A
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Four Design
Reading Activities
Lead-in
Text A
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Five Fashion
Reading Activities
Lead-in
Text A
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Six Clothes
Reading Activities
Lead-in
TextA
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Seven Dance
Reading Activities
Lead-in
Text A
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Eight Painting
Reading Activities
Lead-in
TextA
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Nine Drama
Reading Activities
Lead-in
Text A
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Unit Ten Architecture
Reading Activities
Lead-in
Text A
Text B
Speaking Activities
Listening Activities
Learning & Test Skills
Writing Activity
Vocabulary Activity
Vocabulary
Useful Expressio
References

章節(jié)摘錄

  1 History will remember 2009 as the year that Holly wood embraced digital 3D technology. The film industry is clearly banking on the technology to lure audiences out of their home entertainment "cocoons" to the cinema screens. 3D movies have often generated much more revenue than 2D versions of the same film, a potential boon to the entertainment industry.  2 Three-dimensional technology —— the ability to add the appearance of depth to a flat imagetypically when viewed through special viewing glasses has been the movie industrys answer to outside competition on and off for more than 50 years. No longer a gimmick for sci-fi and cartoons, 3D is changing the way movies are made.  3 3D movies —— whether computer-generated animations or live action —— are created by effectively having two cameras shooting side by side. When the results are projected, a viewerin polarized 3D glasses interprets the dual images as a sing leimage which appears three-dimensional, with characters and props apparently leaping off the screen. The rise of 3Dtechnology for movies will force a change in how directors tell stories.  4 Today Hollywood is turning to 3D movies more than at anytime since the 1950s to boost ticket sales, and now enjoying a digitally fueled renaissance. Every so often the movie in dustrygets worried. And every time it comes up with the same an swer :"Lets make films in 3D!" Now is one of those times and theres a whole world of 3D technology about to hit the market. 3Dmovies are crawling their way out of the history books as a1950s fad and becoming a popular option for movie theaters.

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