WINDOWS 3D編程

出版時(shí)間:2009-1  出版社:世界圖書出版公司  作者:佩特索德  頁(yè)數(shù):430  
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內(nèi)容概要

Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications =Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows VistaTM. You'll get expert guidance and code samples in XAML and Microsoft Visual C#--helping you master the skills you need to create high-fidelity user interfaces.

作者簡(jiǎn)介

Charles Petzold,Charles Petzold has been writing about personal computer programming for two decades. His classic book Programming Windows, now in its fifth edition, has influenced a generation of programmers and is one of the best-selling programming books of all time. He is also theauthor of Code: The Hidden Language of Computer Hard-ware and Software, the critically acclaimed narrative on the inner life of smart machines. Charles is also a MicrosoftMVP for Client Application Development. His Web site iswww. charlespetzold, com.

書籍目錄

Introduction  The Role of WPF 3D  Your Background  System Requirements  Code Samples  Petzold.Media3D and Other Tools  Support for This Book  Questions and Comments  Author's Web Site  Special Thanks1 Lights! Camera! Mesh Geometries!  Three-Dimensional Coordinates  Points in Space  Introduction to Vectors  Defining the 3D Figure  Lights and Camera  The Viewport3D and Its Constituents  Variations in Code and Markup  Fields of View  Defining Flat Rectangles  Defining "Solid" Figures  Balancing Light Sources  The Orthographic ProJection  Why Not Share the Vertices?  Transparency  Sorting Out the Classes2 Transforms and Animation  Animation Without Transforms  Manipulating Collections  The Transform3D Class  The Translation Transform  Shareable Models  The Scale Transform  Combining Translation and Scaling  How to Build a Chair3 Axis/Angle Rotation  The Rotation Transform  Combining Rotation and Other Transforms  Introduction to Hit-Testing  Animating the Axis4 Light and Shading  Lessons in lllumination  Vector Mathematics  DiffuseMoterial and Its Properties  SpotLight and PointLight5 Texture and Materials    Gradient Brushes  Tile Brushes    Brushes Based on Bitmaps    Efficiency Issues    Brushes Based on Drawings    The VisualBrush  Specular and Emissive Materials6 Algorithmic Mesh Geometries  Triangulation Basics    Parametric Equations    Analyzing the Sphere    Triangulating the Sphere      The Problem of Inheritance  ……7 Matrix Transforms8 Quaternions9 Applications and Curiosa

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