出版時間:2009-1 出版社:世界圖書出版公司 作者:佩特索德 頁數(shù):430
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內(nèi)容概要
Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications =Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows VistaTM. You'll get expert guidance and code samples in XAML and Microsoft Visual C#--helping you master the skills you need to create high-fidelity user interfaces.
作者簡介
Charles Petzold,Charles Petzold has been writing about personal computer programming for two decades. His classic book Programming Windows, now in its fifth edition, has influenced a generation of programmers and is one of the best-selling programming books of all time. He is also theauthor of Code: The Hidden Language of Computer Hard-ware and Software, the critically acclaimed narrative on the inner life of smart machines. Charles is also a MicrosoftMVP for Client Application Development. His Web site iswww. charlespetzold, com.
書籍目錄
Introduction The Role of WPF 3D Your Background System Requirements Code Samples Petzold.Media3D and Other Tools Support for This Book Questions and Comments Author's Web Site Special Thanks1 Lights! Camera! Mesh Geometries! Three-Dimensional Coordinates Points in Space Introduction to Vectors Defining the 3D Figure Lights and Camera The Viewport3D and Its Constituents Variations in Code and Markup Fields of View Defining Flat Rectangles Defining "Solid" Figures Balancing Light Sources The Orthographic ProJection Why Not Share the Vertices? Transparency Sorting Out the Classes2 Transforms and Animation Animation Without Transforms Manipulating Collections The Transform3D Class The Translation Transform Shareable Models The Scale Transform Combining Translation and Scaling How to Build a Chair3 Axis/Angle Rotation The Rotation Transform Combining Rotation and Other Transforms Introduction to Hit-Testing Animating the Axis4 Light and Shading Lessons in lllumination Vector Mathematics DiffuseMoterial and Its Properties SpotLight and PointLight5 Texture and Materials Gradient Brushes Tile Brushes Brushes Based on Bitmaps Efficiency Issues Brushes Based on Drawings The VisualBrush Specular and Emissive Materials6 Algorithmic Mesh Geometries Triangulation Basics Parametric Equations Analyzing the Sphere Triangulating the Sphere The Problem of Inheritance ……7 Matrix Transforms8 Quaternions9 Applications and Curiosa
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《WINDOWS 3D編程》由世界圖書出版公司出版。
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