出版時(shí)間:2012-1 出版社:清華大學(xué)出版社 作者:(?。┠驴撕諣柤?,(印)賈納 著 頁數(shù):583
內(nèi)容概要
《計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)(英文影印版)》是在多年的教學(xué)經(jīng)驗(yàn)基礎(chǔ)上,從方便讀者接受和理解的角度來編寫的,每章先以淺顯的語言介紹計(jì)算機(jī)圖形學(xué)的算法,然后以豐富的示例闡述計(jì)算機(jī)圖形學(xué)基本算法的C++語言實(shí)現(xiàn),這不僅增加了本書趣味性,而且還使本書非常具有的實(shí)用性,很多計(jì)算機(jī)圖形學(xué)的算法實(shí)現(xiàn)代碼,讀者可以直接應(yīng)用到自己的編程中,真正做到計(jì)算機(jī)圖形學(xué)的算法與實(shí)現(xiàn)完美結(jié)合,非常適合作為“計(jì)算機(jī)圖形學(xué)”課程的教材。
書籍目錄
preface xi
1 introduction to windows programming
1.1 prologue
1.2 windows operating system--the universal graphical user
interface
1.3 windows os----intepnals
1.4 windows programming
1.4.1 data type notation
1.4.2 predefined constants
1.4.3 windows programming architecture
1.4.4 creating project in visual studio
1.4.5 other ide and compiler options
1.4.6 message-driven programming
1.5 first windows program
1.5.1 implementation
1.5.2 program description
1.6 typing characters in window
1.6.1 implementation
1.6.2 program description
1.7 my first menu
1.7.1 implementation
1.7.2 program description
1.8 summary
1.9 review questions and exercises
2 two-dimensional geometric transformations 33--
2.1 prologue
2.2 tp. anslation
2.2.1 implementation
2.2.2 program description
2.3 reflection
2.3.1 implementation
2.3.2 program description
2.4 rotation
2.4.1 implementation
2.4.2 program description
2.5 scaling
2.5.1 implementation
2.5.2 program description
2.6 zooming
2.6.1 implementation
2.6.2 program description
2.7 rubber banding
2.7.1 implementation
2.7.2 program description
2.8 summary
2.9 review questions and exercises
3 line drawing algorithms
3.1 prologue
3.2 scm conversion algorithm: a simple line drawing algorithm
3.3 bresenham's scm conversion algorithm
3.3.1 implementation
3.3.2 program description
3.4 bar chart
3.4.1 implementation
3.4.2 program description
3.5 summary
3.6 review questions and exercises
4 circle drawing algorithms
4.1 prologue
4.2 bresenham's circle drawing algorrmm
4.2.1 implementation
4.2.2 program description
4.3 bresenham's ellipse drawing algorithm
4.3.1 implementation
4.3.2 program description
4.4 arc
4.4.1 implementation
4.4.2 program description
4.5 pie chart
4.5.1 implementation
4.5.2 program description
4.6 projected pie implementation
4.6.1 program description
4.7 summary
4.8 review questions and exercises
5 drawing curves
5.1 prologue
5.2 b-spline curve
5.2.1 implementation
5.2.2 program description
5.3 bezier curve
5.3.1 implementation
5.3.2 program description
5.4 summary
5.5 review questions arm exercises
6 filling algorithms
6.1 prologue
6.2 seed fill algorithm
6.2.1 implementation
6.2.2 program description
6.3 scan line polygon fill algorithm
6.3.1 implementation
6.3.2 program description
6.4 summary
6.5 review questions and exercises
7 clipping algorithms
7.1 prologue
7.2 viewport clipping
7.2.1 implementation
7.2.2 program description
7.3 mn)point subdivision line clipping
7.3.1 implementation
7.3.2 program description
7.4 sutherland-cohen line clipping
7.4.1 implementation
7.4.2 program description
7.5 summary
7.6 review questions ant) exercises
8 three-dimensional graphics
8.1 prologue
8.2 3d coordinate system
8.3 displaying 3d objects
8.4 3d transformations
8.4.1 3d translation
8.4.2 3d rotation
8.4.3 3d scaling
8.5 3d object to 2d image projection
8.5.1 worm coordinate to 3d viewpoint-based coordinate
transformation
8.5.2 viewpoint-based coordinate system to 2d image
transformation
8.6 displaying cube in 2d screen
8.6.1 implementation
8.6.2 program description
8.7 displaying sphere in 2d screen
8.7.1 implementation
8.7.2 program description
8.8 viewing transformations
8.9 implementation of other geometric shapes
8.9.1 implementation
8.9.2 program description
8.10 summary
8.11 review questions and exercises
9 hidden surface removal
9.1 prologue
9.2 z-buffer
9.3 z-buffer algorithm for cube
9.3.1 implementation
9.3.2 program description
9.4 z-buffer algorithm for sphere
9.4.1 implementation
9.4.2 program description
9.5 ray tracing
9.6 ray tracing algorithm for cube
9.6.1 implementation
9.6.2 program description
9.7 ray tracing algorithm for sphere
9.7.1 implementation
9.7.2 program description
9.8 summary
9.9 review questions and exercises
10 illumination and shading
10.1 prologue
10.2 illumination
10.3 modelling a shiny surface
10.3.1 phong illumination model
10.4 phong illumination for cube
10.4.1 implementation
10.5 phong illumination for sphere
10.5.1 implementation
10.5.2 program description
10.6 summary
10.7 review questions and exercises
suggested further reading
index
章節(jié)摘錄
版權(quán)頁:插圖:After installation, the Dev-C++ IDE opens with menu and tool bars, project/fileediting area, compile/tool status area (from top to bottom). The menu or tool bar as well as theoptions with short helps for project creation, adding files to project, opening, closing, andediting files, along with compilation, build project, run options are easy to use and self-explanatory. To start a new project, the user has to select File-New Project from the mainmenu. This will close any previously opened projects, and will display the New Project dialogbox. To have Win32 projects, you have to choose Windows-Application and name theproject, for example, say, "winprojl" and click on OK. A Save Dialog box will be displayed.The location of the project file needs to be chosen. Dev-C++ will automatically create adefault main.cpp file. You can simply save this file as WMain.cpp. To run the program, youhave to choose Compile and then Run option. Keyboard shortcuts are also available. To test whether your IDE as well compilation environment both are set up correctly, you try to run asample test Windows application. Once you see the Windows application running, the IDE aswell as the compiler both are working and ready to use. You can start new project or can addfiles as needed.
編輯推薦
《計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)(影印版)》是大學(xué)計(jì)算機(jī)教育國外著名教材系列之一。
圖書封面
評論、評分、閱讀與下載