極限編程實(shí)踐指南

出版時(shí)間:2004-4  出版社:清華大學(xué)出版社  作者:亞斯泰爾斯  頁(yè)數(shù):347  
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內(nèi)容概要

本書主題:
·如何預(yù)見你要構(gòu)筑的軟件系統(tǒng);
·如何編寫有效的用戶故事和驗(yàn)收測(cè)試用例;
·如何計(jì)劃項(xiàng)目的迭代與發(fā)布周期;
·如何編寫業(yè)務(wù)導(dǎo)向代碼;
·有關(guān)集成、重構(gòu)、測(cè)試與交付的最佳實(shí)踐;
·如何應(yīng)對(duì)實(shí)施XP的挑戰(zhàn)。
極限編程愛好者必備的一站式指南!
彈指間,極限編程(XP)已成為先進(jìn)的敏捷方法中的代表模型。本書是一本簡(jiǎn)明、易懂、全面的XP指南,包含了XP的諸多最佳實(shí)踐,對(duì)于實(shí)施XP大有裨益!
本書并非僅僅停留在介紹XP的基本概念和原則——如簡(jiǎn)單性、溝通和反饋,更重要的是演示了如何在實(shí)際項(xiàng)目中綜合運(yùn)用這些原則。本書通過一個(gè)完整的案例分析,描述了整個(gè)項(xiàng)目生命周期,每一項(xiàng)關(guān)鍵任務(wù)以及每一個(gè)XP參與者(開發(fā)人員、管理人員及客戶)的角色。
您想從XP中受益嗎?您想一帆風(fēng)順地實(shí)施XP嗎?那就從本書開始吧!

作者簡(jiǎn)介

DAVID ASTELS,具有超過17年的軟件開發(fā)經(jīng)驗(yàn),涉及的領(lǐng)域包括嵌入式環(huán)境控制、知識(shí)產(chǎn)權(quán)保護(hù)以及電力交易系統(tǒng)等。近十年來(lái),他主要致力于面向?qū)ο蠹夹g(shù)。他經(jīng)營(yíng)一家公司,提供XP實(shí)施服務(wù)和全面的Java解決方案。

書籍目錄

Foreword by Scott W.AmblerPrefaceIntroductionpart I The Game chapter 1 Extreme Principles  Work with Your Customers  Use Metaphors to Describe Difficult Concepts  Plan  Keep Meetings Short  Test First  Keep it Simple  Program in Pairs  Code to Standards  Own it Collectively  Integrate Continuously  Refactor  Release in Small Increments  Don't Burn Out(40-Hour Work Week)  Embrace Change chapter 2 The Players  Two Teams  The Customer Team  The Development Team  The Role of Roles  Establishing Rights  Conclusionpart II Conceptualizing the System chapter 3 Creating a Vision of the System  Conceptualizing the System  The Vision Card  The Metaphor  Metaphors for Development  Conclusion chapter 4 Writing User Stories  The Philosophy of User Stories  User Stories  Numbering the Stack  Conclusion  Appendix to Chapter 4 chapter 5 Writing Acceptance Tests  What Is an Acceptance Test?  Writing Tests  Diffculty with Acceptance Tests  Infinitely Many Acceptance Tests  Automating Acceptance Tests  Conclusion chapter 6 One Simple Solution  What Area Web Look for?  Keep It Simepks   Conceptual Solution Spikes  conclusion chapter 7 Watching Our Words  The Problem  What's in a Name  Constant Refactoring and Communicating  Conclusionpart III Planning chapter 8 Providing Estimates chapter 9 Planning Releases chapter 10 Planning Iterations chapter 11 Tactical Planningpart IV Development chapter 12 Pair Programming chapter 13 Test First chapter 14 Design chapter 15 Code With Intention chapter 16 Refactoring chapter 17 Relentless Integrationpart V Delivery chapter 18 Delivering the Systempart VI Additional Topics chapter 19 Adopting and Adapting XP chapter 20 Scaling XP chapter 21 The Future of XPAppendix:ExampleBibliographyIndex

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