出版時間:2012-10 出版社:吳麗君 北京大學出版社 (2012-10出版) 作者:吳麗君 頁數(shù):269
內(nèi)容概要
《21世紀全國應用型本科計算機案例型規(guī)劃教材:計算機專業(yè)英語》按計算機知識結(jié)構(gòu)的層次對計算機科學與技術(shù)學科知識進行系統(tǒng)化和科學化的闡述,詳細介紹計算機專業(yè)基礎(chǔ)、專業(yè)技術(shù)及專業(yè)前沿知識,并根據(jù)知識點分成12章,分別講述Intenet基礎(chǔ)、操作系統(tǒng)、編程語言、程序設計基礎(chǔ)、數(shù)據(jù)結(jié)構(gòu)和算法、軟件工程、數(shù)據(jù)庫系統(tǒng)、網(wǎng)絡和Internet、計算機圖形和圖像、電子商務、人工智能、多媒體專業(yè)知識?! 忻恳徽轮卸剂谐隽岁P(guān)鍵詞匯,并對一些較難翻譯和理解的句子及短語進行了注釋,在每一章后面還列出了反映最新技術(shù)并且與正文內(nèi)容相關(guān)的一篇閱讀材料,以便提高讀者閱讀計算機英文文獻的水平。在每一章的最后給出了練習題,幫助讀者鞏固所學知識,并附有譯文,供讀者參考?! ?1世紀全國應用型本科計算機案例型規(guī)劃教材:計算機專業(yè)英語》可作為計算機科學與技術(shù)專業(yè)及相關(guān)電子類、信息類專業(yè)本科學生的教學用書,也可作為相關(guān)領(lǐng)域?qū)I(yè)技術(shù)人員的參考書。
書籍目錄
Chapter 1 Introduction to Computers 1.1 The history of computers 1.2 Hardware concepts and its development 1.2.1 Hardware concepts 1.2.2 Development of computing hardware 1.3 Development of software 1.3.1 The first generation 1.3.2 The second generation 1.3.3 The third generation 1.3.4 The fourth generation 1.4 Reading material: Steve JobsChapter 2 Operating Systems 2.1 The history of operating systems 2.2 The operating system functions 2.2.1 Starting up computers 2.2.2 Loading applications 2.2.3 Controlling of I/O operations 2.2.4 Memory management 2.2.5 File management 2.2.6 Command interpretation 2.3 Modem operating systems 2.3.1 UNIX 2.3.2 Windows XP 2.3.3 Vista 2.3.4 Linux 2.4 Reading material: Windows 7 now available to allChapter 3 Programming Languages. 3.1 Concepts of programming languages 3.2 The history of programming languages 3.3 Components of programming languages 3.3.1 Variables and data types 3.3.2 Constants and literals 3.3.3 Comments 3.3.4 Procedures 3.3.5 Functions 3.4 Reading material: Where C# fits inChapter 4 Programming Fundamentals 4.1 The organization of programming languages 4. l. 1 Programming language factors 4.1.2 Programming language abstractions 4.1.3 Computer language types 4.2 The programming statements 4.3 Object-Oriented programming 4.3.1 Object 4.3.2 Class 4.3.3 Inheritances 4.3.4 Encapsulations 4.3.5 Messages 4.4 Reading material: Java languageChapter 5 Data Structures and Algorithms 5.1 Data structures 5.1.i Stacks 5.1.2 Queues 5.1.3 Trees 5.1.4 Array 5.1.5 List 5.2 The concept of an algorithm 5.2.1 The formal definition of an algorithm 5.2.2 The abstract nature of algorithms 5.3 Algorithm representation 5.3.1 Primitives 5.3.2 Pseudo code 5.4 Common algorithms 5.4.1 Recursion 5.4.2 Sorting 5.4.3 Searching 5.5 Reading material: Sorting algorithmChapter 6 Software Engineering 6. l The history of software engineering 6.2 Software design fundamentals 6.2.1 Stepwise refinement 6.2.2 Abstraction 6.2.3 Software architecture 6.2.4 Data structure 6.2.5 Program structure and modularity 6.2.6 Software procedure 6.2.7 Information hiding 6.2.8 Design representation 6.3 Traditional design methodology 6.4 Modern design methodologies 6.4.1 Object oriented technology 6.4.2 Prototyping 6.5 Tools of modeling 6.5.1 Dataflow diagram 6.5.2 Data dictionary 6.5.3 Unified modeling language 6.6 Reading material: Software development processChapter 7 Database Systems 7.1 The history of databases 7.2 The concepts of databases 7.2.1 The relational mode 7.2.2 The Structured Query Language (SQL) 7.2.3 ACID properties 7.3 Database design 7.3.1 The definitions and concepts 7.3.2 Database normalization 7.4 Database warehousing 7.4.1 Dimensional design 7.4.2 Data warehouse design considerations 7.5 Data mining 7.6 Reading material: Database managementChapter 8 Networking and the Internet 8.1 The networking fundamentals 8.1.1 Network topology 8.1.2 Interface timing 8.1.3 Line configuration 8.1.4 Data interfaces 8.1.5 Network application paradigms 8.2 The World Wide Web 8.2.1 Web implementation 8.2.2 HTML 8.3 The application of the Internet 8.4 Reading material: Network firewallsChapter 9 Computer Graphics and Images 9.1 The fields of computer imagery 9.1.1 Graphics 9.1.2 Image processing 9.1.3 Computer vision 9.2 Steps of image processing operations 9.3 Graphics software 9.3.1 Desktop publishing 9.3.2 Electronic publishing (CD-ROMs and the Internet) 9.4 Animation 9.4.1 Flash 9.4.2 3ds Max 9.5 Reading material: Digital photographyChapter 10 Electronic Commerce 10.1 An introduction to electronic commerce 10.1.1 The difference between traditional business and E-Commerce 10.1.2 The types of E-Commerce 10.1.3 Benefits of E-Commerce 10.2 Electronic payment system 10.2.1 Electronic bank 10.2.2 Electronic funds transfer 10.2.3 Credit cards and smart cards 10.3 E-Commerce security 10.4 Reading material: The criminal incentiveChapter 11 Artificial Intelligence 11.1 An introduction to artificial intelligence 11.2 The goals of artificial intelligence 11.2.1 Acting humanly 11.2.2 Thinking humanly 11.2.3 Thinking rationally 11.2.4 Acting rationally 11.3 The research subjects of AI 11.3.1 Solutions to hard problems 11.3.2 Automatic translation 11.3.3 Intelligent control and intelligent management 11.3.4 Intelligent decision-making 11.3.5 Intelligent simulation 11.3.6 Machine learning 11.4 Expert system 11.5 Reading material: Genetic algorithmChapter 12 Multimedia 12.1 Elements of Multimedia 12.1.1 Text 12.1.2 Audio sound 12.1.3 Static graphics images 12.1.4 Animation 12.2 Multimedia technologies 12.3 Multimedia networking 12.4 Applications of multimedia 12.4.1 Multimedia in business 12.4.2 Multimedia in schools 12.4.3 Multimedia at home 12.4.4 Multimedia in public places 12.4.5 Entertainment 12.4.6 Virtual reality 12.5 Reading material: Microblogging參考文獻
編輯推薦
吳麗君主編的《計算機專業(yè)英語》旨在使計算機專業(yè)學生掌握基本的專業(yè)英語詞匯,熟悉科技英語的基本規(guī)律,并提高計算機專業(yè)英語文獻的閱讀能力。 本書以計算機科學文章為主,共分為12章,介紹了計算機技術(shù)各方面的內(nèi)容,包括計算機基礎(chǔ)、操作系統(tǒng)、編程語言、程序設計基礎(chǔ)、數(shù)據(jù)結(jié)構(gòu)和算法、軟件工程、數(shù)據(jù)庫系統(tǒng)、網(wǎng)絡和Internet、計算機圖形和圖像、電子商務、人工智能、多媒體專業(yè)知識。本書的特點是內(nèi)容和專業(yè)詞匯的涵蓋面廣,實用性和專業(yè)性相結(jié)合,注重應用型本科人才的培養(yǎng),有助于改善教師的教學效果和學生的學習效果。通過對本書內(nèi)容的學習,學生能掌握大量的科技和專業(yè)詞匯,基本上能看懂計算機專業(yè)硬件、軟件、應用等方面的專業(yè)資料,能比較流暢地閱讀計算機及其零部件的說明書,理解各種軟件的操作提示和幫助信息。
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