文化遺產(chǎn)數(shù)字化保護技術(shù)

出版時間:2012-7  出版社:高等教育出版社  作者:周明全,耿國華,武仲科 著  頁數(shù):256  字?jǐn)?shù):445000  
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內(nèi)容概要

  《文化遺產(chǎn)數(shù)字化保護技術(shù)(英文版)》系統(tǒng)總結(jié)文化遺產(chǎn)數(shù)字化保護方面的新技術(shù)與新進展,結(jié)合作者多年從事文化遺產(chǎn)數(shù)字化保護的應(yīng)用實踐,歸納提煉技術(shù)基礎(chǔ)體系和專題應(yīng)用技術(shù),從不同角度介紹文化遺產(chǎn)數(shù)字化保護中所使用的有關(guān)技術(shù)和方法。

作者簡介

  周明全,博士生導(dǎo)師,北京師范大學(xué)信息科學(xué)與技術(shù)學(xué)院院長,教育部虛擬現(xiàn)實應(yīng)用工程研究中心主任,北京市文化遺產(chǎn)數(shù)字化保護與虛擬現(xiàn)實重點實驗室主任,教育部計算機科學(xué)與技術(shù)委員會軟件工程教學(xué)指導(dǎo)委員會委員,長期從事計算機可視化技術(shù)、軟件工程、中文信息處理等重要領(lǐng)域的基礎(chǔ)理論及其應(yīng)用工程的創(chuàng)新性研究。
  耿國華,博士生導(dǎo)師,高等學(xué)校教學(xué)名師,享受國務(wù)院政府津貼,西北大學(xué)信息科學(xué)與技術(shù)學(xué)院副院長,教育部文科計算機基礎(chǔ)教學(xué)指導(dǎo)委員會副主任,長期從事智能信息處理、模式識別、信息可視化技術(shù)研究。
  武仲科,北京師范大學(xué)信息科學(xué)與技術(shù)學(xué)院教授,博士生導(dǎo)師,主要從事計算機圖形學(xué)與計算機輔助幾何設(shè)計、計算機動畫、虛擬現(xiàn)實、醫(yī)學(xué)圖像處理等研究。

書籍目錄

1 Introduction
1.1 Review of Cultural Heritage Using Digital Protection
1.2 Meaning and Value of Cultural Heritages Digital
Protection
1.3 Targets of Digital Cultural Heritage Protection
1.4 Status of Digital Cultural Heritage Protection
1.4.1 Status of International Digital Cultural Heritage
Protection
1.4.2 Status of Digital Cultural Heritage Protection China
1.5 Strategies and Requirements of Digital Preservation of Cultural
Heritage
1.6 Research Contents of Digital Preservation in Reference to
Cultural Heritage
1.6.1 Digital Acquisition,Record and Preservation
1.6.2 Digital Reconstruction and Appearance
References
2 Fundamentals of Digital Preservation of Cultural Heritage
2.1 Representations of Cultural Relics and Ancient Ruins
2.1.1 Polygon Mesh and Triangle Mesh
2.1.2 Point Cloud
2.1.3 Surface Representation
2.1.4 Constructive Solid Geometry Representation
2.1.5 Volume Graphics
2.1.6 Procedural Modeling
2.2 Three—dimensional Geometry Processing
2.2.1 Geometric Processing on Triangle Mesh
2.2.2 Geometric Processing on Point Cloud
2.2.3 Processing in Volume Graphics
2.2.4 Parametric Surface
2.2.5 Implicit Surface
2.3 Rendering Technology
2.3.1 Methods of Rendering
2.3.2 Rendering Acceleration
2.4 Computer Animation and Simulation Technology
2.4.1 Physics Based Animation
2.4.2 Character Animation
2.4.3 Group Animation
2.5 Content—Based 3D Model Retrieval Technology
References
3 Digitization of Cultural Heritage
3.1 Digitization Technology
3.2 Three—Dimension Based on Range Image Reconstruction
3.33D Reconstruction Technology Based on 2D Images
3.3.1 Stereo matching
3.3.2 Camera calibration
3.3.3 Three—dimension reconstruction based on images
3.4 Digitalization of Cultural Site Scenes
3.4.1 Generation of 3D Terrain
3.4.2 Agent Modeling of Historic Sites
3.4.3 Cultural Heritage and Other Objects' Modeling
3.4.4 Seamless Integration of Scene Modeling
References
4 Digital Management of Cultural Heritage Protection
4.1 Digital Auxiliary Investigation
4.1.1 Research Contents of Digital Auxiliary Investigation
4.1.2 Functions of Digital Auxiliary Investigation Platform
4.1.3 Key Techniques
4.2 Digital Environmental Archaeology
4.2.1 Concept of Digital Environmental Archaeology
4.2.2 Process of Digital Environment Archaeology
4.2.3 Typical Application Analysis
4.3 Dynamic Environmental Monitoring System
4.3.1 Application of Dynamic Environment Monitoring in China
4.3.2 Objectives and Processes
4.3.3 Typical Application Analysis
4.4 Case Analysis of Archeological Site Space Information
System
4.4.1 Requirement Analysis
4.4.2 Framework of ASIS
4.4.3 Core Technologies
4.4.4 System Functions
4.5 Summary and Prospects
References
5 Virtual Rigid Artifact Restoration Technology
5.1 Fragment Classification
5.1.1 Gabor Transform Feature Extraction
5.1.2 SVM Classification
5.2 The Representation of Space Contour Curve
5.2.1 Chain Code
5.2.2 Spline
5.2.3 Polygonal Approximation
5.2.4 Feature Extraction Based on Scale Space
5.2.5 Representation of Space Curves Based on Various
Invariant
5.3 Repair Method Based on Matching Fracture Lines
5.3.1 Basic Principles
5.3.2 Methods of Extracting Fracture Line of Artifact
5.3.3 Special Contour Noise Elimination
5.3.4 Matching of Fragments
5.3.5 Fragments Assembly
5.4 Repair Holes
5.4.1 Hole Boundary's Projection and Internal Point's
Insertion
5.4.2 Hole Repair Technique Based on Radial Basis Function
5.4.3 Technique of Hole Repair Based on Moving Least Square
Method
5.5 Restoration of Revolution Surface
5.5.1 Workflow
5.5.2 Incomplete Pottery—shape Artifact Restoration
References
6 Virtual Restoration Techniques of Calligraphy and Painting
6.1 Issues of Calligraphy and Painting Restoration
6.2 Defaced Calligraphy and Painting Restoration
6.2.1 Recognition of Damaged Region
6.2.2 Restoration of Damaged Region
References
7 Digital Museum
7.1 Foundation of Digital Museum
7.1.1 Definition of Digital Museum
7.1.2 Functionality of Digital Museum
7.1.3 Digital Museum's Model Type
7.1.4 Digital Museum's Framework and Software
7.1.5 Exhibit Database and Management
7.2 Standards and Norms of Exhibition Digitization
7.2.1 Content Classification and Index System
7.2.2 Metadata Specification of Digitalized Exlubitions
7.2.3 Content and Type of Media Material Bank
7.3 Virtual Exhibition of Digital Museum
7.3.1 Two—dimensional Technology of Exhibition
7.3.23D Display Technology of Exhibitions
7.4 Copyright Protection of Digitizing Collection
7.4.1 Digital Watermarking Technology
7.4.2 Image Watermarking Technology
7.4.33D Watermarking Technology
References
8 Application Examples of Cultural Heritage Digitization
Protection
8.1 Digitization of Terracotta Warriors and Horses of Qin
Shihuang
8.1.1 Fragment Assembly and Virtual Restoration of Pottery
8.1.2 Reconstruction and Display of Original Excavation Site
8.2 Digitalization and Virtual Display of Tang Paradise
References
Appendix Demos of Cases Study
Index

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