出版時(shí)間:2004-01-01 出版社:科學(xué)出版社 作者:James W.Cooper 頁(yè)數(shù):329 字?jǐn)?shù):413000
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內(nèi)容概要
設(shè)計(jì)模式已經(jīng)成為面向?qū)ο笤O(shè)計(jì)和編程的主要內(nèi)容,它為解決人們經(jīng)常遇到的編程問(wèn)題提供了易于重用且可維護(hù)的高級(jí)方案。本書(shū)介紹了23種設(shè)計(jì)模式,對(duì)于每一種模式,都至少提供了一個(gè)完整的可視化Java程序,使Java程序員迅速上手。 本書(shū)通俗易懂,方便讀者理解設(shè)計(jì)模式的本質(zhì)和目的。本書(shū)適用于Java程序員和自學(xué)者。
書(shū)籍目錄
PrefaceAcknowledgmentsSection 1 What Are Design Patterns? Chapter 1 Introduction Chapter 2 UML DiagramsSection 2 Creational Patterns Chapter 3 The Factory Pattern Chapter 4 The Factory Method Chapter 5 The Abstract Factory Pattern Chapter 6 The Singleton Patten Chapter 7 The Builder Pattern Chapter 8 The Prototype PatternSection 3 Structural Patterns Chapter 9 The Adapter Pattern Chapter 10 The Bridge Pattern Chapter 11 The Composite Pattern Chapter 12 The Decorator Pattern Chapter 13 The Fa?ade Pattern Chapter 14 The Flyweight Pattern Chapter 15 The Proxy PatternSection 4 Behavioral Patterns Chapter 16 Chain of Responsibility Pattern Chapter 17 The Command Pattern Chapter 18 The Interpreter Pattern Chapter 19 The Iterator Pattern Chapter 20 The Mediator Pattern Chapter 21 The Memento Pattern Chapter 22 The Observer Pattern Chapter 23 The State Pattern Chapter 24 The Strategy Pattern Chapter 25 The Template Pattern Chapter 26 The Visitor PatternSection 5 Design Patterns and the Java Foundation Classes Chapter 27 The JFC, or Swing Chapter 28 Writing a Simple JFC Program Chapter 29 Radio Buttons and Toolbars Chapter 30 Menus and Actions Chapter 31 The JList Class Chapter 32 The JTable Class Chapter 33 The JTree ClassSection 6 Case Studies Chapter 34 Sandy and the Mediator Chapter 35 Herb's Text Processing Tangle Chapter 36 Mary's DilemmaBibliography
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