Engineering Human Computer Interaction and Interactive Systems人機(jī)交互作用與交互式系統(tǒng)工程/2004年會(huì)議錄

出版時(shí)間:2005-8  出版社:北京燕山出版社  作者:Bastide, Rmi; Palanque, Philippe; Roth, Jrg  頁數(shù):400  

內(nèi)容概要

This book constitutes the joint thoroughly refereed post-proceedings of the 9th IFIP International Conference on Engineering for Human Computer Interaction and of the 11th International Workshop on Design, Specification, and Verification of Interactive Systems, EHCI-DSVIS 2004, held in Hamburg, Germany in July 2004. The 25 revised full papers presented have gone through two rounds of reviewing and improvement and were selected from initially 65 submissions. The papers are organized in topical sections on usability, task modeling, browsing and searching, model-based approaches, ubiquitous computing, bridging viewpoints, plastic and adaptive interfaces, and groupware.

書籍目錄

Usability  Bringing Usability Concerns to the Design of Software Architecture  Empirical Usability Testing in a Component-Based Environment:Improving Test Efficiency with Component-Specific Usability Measurer  Software Architecture Analysis of UsabilityTask Modelling  Support for Task Modeling - A "Constructive "Exploration  DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development,  Using Task Modelling Concepts for Achieving Adaptive Workflows Browsing and Searching  Mixing Research Methods in HCI: Ethnography Meets Experimentation in Image Browser Design.  "Tell Me a Story" - Issues on the Design of Document Retrieval SystemsModel-Based Approaches  CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping  Finding Iteration Patterns in Dynamic Web Page Authoring  Very-High-Fidelity Prototyping for Both Presentation and Dialogue Parts of Multimodal Interactive Systems  USIXML: A Language Suooorting Multi-oath Develooment of User Interfaces  A Novel Dialog Model for the Design of Multimodal User Interfaces  Navigation Patterns - Pattern Systems Based on Structural MappingsUbiquitous Computing  Spatial Control of Interactive Surfaces in an Augmented Environment  Manipulating Vibro-Tactile Sequences on Mobile PC  Bridging Viewpoints  Formalising an Understanding of User-System Misfits  Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer   Interaction: A Lexicon-Based Approach.  A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability PropertiesPlastic and Adaptive Interfaces  More Principled Design of Pervasive Computing Systems  Towards a New Generation of Widgets for Supporting Software Plasticity:The "Comet"  Using Interaction Style to Match the Ubiquitous User Interface to the Device-to-Hand  Supporting Flexible Development of Multi-device InterfacesGroupware  The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design  Supporting Group Awareness in Distributed Software DevelopmentAuthor Index

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